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Mmd raycast material
Mmd raycast material




mmd raycast material

When you unzip yor download, you will see that Material Shader has a number of sub-folders. Using Real Figure Shader, the face looks very nice but the rest of the figure was not “as nice” as it was in Real Material or Material Shader. When I used either Real Material Shader or Material Shader, that translucence was lost… it went opaque. And, see how that translucent shirt/top she is wearing STILL looks translucent. This shader was originally introduced as a method to make your MMD model look more like a plastic figurine… and you can certainly see that in the face of the model. … again… Adjust the Self_Shadow and the main lights to get “the look” that you like. “Set Effect” in MME and choose “Figure Shader.fx” or “Figure Shader Dark.fx” … and… you are done! Real Figure Shader works using the same easy method. … and then you will want to adjust the main lights in MMD. You can adjust the slider to get just the effect you want. You will find that you need to have the “Self_Shadow Manipulation” set to either Mode 1 or Mode 2. You need “Self _Shadow” and see that LIGHTING is critical!

mmd raycast material

Select your model and “Set Effect”… navigate to your Real Material Shader folder and select “MentalRay Shade.fx”… and… you are done. Go to the MMEffect in the upper right of the MMD screen and select Effect Mapping. There is no “.X” file to load as an accessory. Per my reader’s inquiry, I started my research with Real Material Shader. The model I am using is TDA China Dress Miku Canary Ver1.00 Real Material Shader: … and some files are from 2011! My model for these tests… Material Shader downloads as a nearly 3MB folder.ĭownload Material Shader from danthrox on Deviant Art These are OLDER MME Shaders… … the “newest” was last updated in 2015… The two “Real” shaders each download in a small, less than a 1MB, file…ĭownload Real Material Shader from martinnx on Deviant Artĭownload Real Figure Shader from martinnx on Deviant Art But this question got me interested and I started to explore several Shaders… Material Shader, Real Material Shader, and Real Figure Shader. I had a reader ask me a question about using Real Material Shader. Are the older MME Shaders still available? Is there an easier way than using Raycast to get photo-like 3D results with MMD? What shaders can I use as I work with MMD?






Mmd raycast material